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  • Directx 11 to Reveal a New Era of Graphics

    Editor’s Note 4/49/08 12:36 PM: OK, I’ll admit it. I got HAD by this article. It was based on an April’s Fools joke and made it’s way to PCMech well after April Fools. I’ll leave it up here since people have already commented on it. I’m not sure if Nathan (the author) knew it was a farce, but one thing is for sure: I need to pay much better attention when I’m publishing guest posts for PCMech. Sheesh…

    –START OF THE ORIGINAL ARTICLE–

    It has been announced that DirectX 11 will include a completely new type of graphics rendering called ray-tracing. Wait a minute. It’s not new. In fact, it’s been around since the 80’s. How come it took so long to be implemented for public use? How does it work? What advantages does it have over current-gen graphics? These questions are about to be answered.

    Ray-Tracing

    Ray-Tracing was first introduced in 1986, and is basically defined as tracing the paths of light as they interact with objects. This is essentially what our eyes do, so it creates quite a vivid and realistic picture. Unfortunately it wasn’t practical to use in everyday graphics because it took up so much raw power to compute. It was used scarcely in the 90’s, but only for demonstrations and now in the 21st century with multi-core technology it is finally possible to make Ray-Tracing practical.

    So what happened? Well the movie-industry took advantage of it right off the bat. Many special effects were ray-traced to give a more realistic look. The movie Beowulf was entirely ray-traced. It wasn’t perfect, but it was damn close, and a heck of a lot better than what people have now. To give you an example of how much power it takes to ray-trace though, a person created a video of real-time ray tracing of a convertible on YouTube, and it takes the combined effort of THREE PS3 consoles. You can check it out here, it’s pretty cool. Remember each PS3 has 8 processors (6 active), so we are looking at over 20 processors for one, non-moving object.

    Sony_PS3_sales_UK Hmm. This is starting to explain some things. Like Why Nvidia did not support DX10.1 on their 9-series cards, and not have any new technology on the cards other than smaller chip-sizes. They realized that the old ways of graphics are dying. What’s the point of Directx 10.1 anyway? Rasterisation, what Nvidia and ATI use, has reached its peak. They both have perfected the art of essentially faking graphics. Now it’s time for the real stuff. It’s an open field, and apparently Intel is planning on joining the competition. They recently have been experimenting with combining a processor with the graphics card with successful results. This could spell bad news for both ATI and Nvidia, but knowing the way Intel prices things I’m sure there will still be close competition.

    An interesting thing about ray-tracing is that it is fairly scalable. With rasterisation, you notice less and less with each improvement. For example the new 8-core skull-trail beast from Intel hardly earns gamers a few FPS on rasterisation. For ray-tracing however, it will be exactly 8 times better than a single-core. So what will this do? Well there will probably be a new multi-core processor every couple months, possibly reaching over 100 before 2010. If each has implemented graphics with ray-tracing technology, you can see the benefit of that over getting a separate graphics card.

    Benefits of Ray Tracing

    Ray-tracedVsRasterized By now you probably want to see what ray-tracing can do compared to rasterizing. Well take a look at this image on the right. As you can plainly see, the ray-tracing image has more realistic reflections and shadows. Nvidia has worked their butts with their 3D shader processors, but they could never get anything close to this. It’s very encouraging to see the difference, but remember we are a ways off from getting objects of that clarity interactive on our computers. Directx 11 is only going to support a few limited things, so that the transition to ray-tracing is gradual, and not all at once. I won’t be surprised if Ray-Tracing Processing Units (RPU’s) are implemented on the Nvidia 10 series cards. At first maybe only characters are ray-traced. Then as new hardware is introduced, textures and objects within certain draw distance are ray-traced, until eventually everything as far as the eye can see is ray-traced and rasterisation becomes a thing of the past.

    And This Matters Because…

    Is this a good thing? Maybe. Everything would be a lot more predictable and you would be able to confidently tell which brand of graphics card is better just by looking at the data sheet, unlike today, where the only real way of telling which of two cards are better is by rigorously testing them in 3D programs, measuring their temperatures, calculating wattage, etc. So there will be two consequences. Either we will finally end the number game by being able to really tell what is what without any background info, or, more likely, it will simply enter the next stage of confusing the common public in return for profit.

  • NVIDIA 9 Series - Where Does This Leave You?

    With the 9 series of graphics cards coming out from Nvidia, many are wondering what this new kid on the block series has. Here we will look at the new technologies, improved specifications, rumors vs. truth, and the bottom line.

    The 9 series of NVIDIA graphics was speculated since at least October of 2007, when it became evident that NVIDIA would not release a 8900 and 8950, as many insisted (the inquirer, for example). New rumors speculated a 30% increase from the top 9-series card, the 9800GTX, over the 8800 ultra. Also to have over one billion transistors, 1GB of graphics memory, over one teraflops of shader processing power, and other features like DirectX 10.1 and a built in audio chip. What does this mean? Quite simply, it’s a beast. Many of this was just crazy talk (built in audio chip?), but some of it proved true.

    Many expected it to come out before the holidays, but December came and went. Only until January rolled around did some hard evidence of the chips in progress appear. However the 9800GTX was now realized as not bring the top 9 series card. Pictures of the new top 9 series card, the 9800GX2 (two cores in one), were released, and many became intrigued. In late February the 9 series was officially underway with the release of the 9600 GT. About a month later in March the 9800GX2 was released. Around the same time prices and release dates were revealed for the rest of the 9 series.

    So where does this leave you? Will these new graphic cards render yours obsolete? Here’s a list of some of the new technology.

    Picture 2 Quad-SLI: Okay, so it’s not really new since the 7950X2 versions had it, but it’s worth mentioning due to its absence in the 8 series. Only available to the 9800X2 design, it lets you place two 9800GX2 models in two pci-express slots, utilizing the power of 4 graphics cards.

    Picture 3 Pure-Video 3rd Generation Update: An update to the previous version of Pure Video, allowing things like better contrast ratios in high def viewing and the ability to keep the aero feature on vista while watching a high def movie.

    Picture 4 G90 Core: The new chip that Nvidia has based its new technology on. It allows for a smaller card, less heat consumption, less heat, and less noise. Though no significant performance gains like the jump to the G80 core, it will be a blessing to those fed up with the heat and noise of the 8 series cards.

    So the list is kind of short, which raises some eyebrows on why NVIDIA chose to start a new series. Let’s move on to the meat and potatoes, the specs. Listed below are some quick stats known to date of 5 9 series cards.

    Model Chipset Core Clock Shader Clock Memory Clock Graphics Memory Stream Processors Bus
    9500 GT G96
    65nm
    650 MHz 1650 MHz 1800 MHz 256 MB
    512 MB
    32 128 bit
    9600 GT G94
    65nm
    650 MHz 1625 MHz 1800 MHz 256 MB
    512 MB
    1GB
    64 256 bit
    9800 GTS G92
    65nm
    600 MHz 1500 MHz 1800 MHz N/A N/A N/A
    9800 GTX G92
    65nm
    675
    MHz
    1688 MHz 2200 MHz 512 MB 128 256 Bit
    9800 GX2 G92
    65nm
    600
    MHz
    1500 MHz 2000 MHz 1 GB 128 x2 256 bit x2

    The 9800 GT was also announced, but not enough information to put on this chart, and there is still some tweaking time for Nvidia since its release is not until April. A new 9500 GS and 9600 GS are also rumored to appear, but not confirmed. Everything else is semi-official, except for the 9600GT and 9800GX2 which are 100% accurate due to the fact that they have already been released.

    So, what’s true and what is rumor?

    Well none of the 9 series cards will have directx10.1, support, not that it matters too much considering its small improvement over the directx10. None have a built-in audio chip, and I doubt that will ever catch on in the future. As far as the other statistics, like the amount of transistors, memory, and processing power, it is only true for the 9800GX2. The GTX overall has slightly lower numbers than the GX2 as expected, but will be the best single core graphics card, and allows tri-SLI.

    Where does this leave you?

    Picture 5 Well that depends on what you have and what you do. If you have a series 7 setup or lower (with possible exception to dual 7950 X2), a leap to the 9 series is definitely beneficial, due to its new smaller chip design that allows for better power consumption, lower temperatures, and quieter card than the 8 series. If you have an 8800 series card, I wouldn’t even consider it. There is just not enough new technology to justify moving, except the physical aspects pertaining to the chip size. If you need the extra speed and performance and will pay $600 for it, that’s your decision, but keep in mind that it won’t have any expandability for future games over the 8 series, due to its lack of new features. If you have a 8600 card or lower, moving to a 9600 GT is up to 90% better of raw performance, so it would be a very good decision in the long run, but only until the new 10 series comes out. Hopefully NVIDIA has some revolutionary designs in store for the double digit series, and is just using the 9 series to milk up more money from the 8 series by changing a few things and slapping a “9” sticker on it. It may have been that NVIDIA just got sick of the 8 series cards. Either way, there isn’t much new technology here, just some spec increases on a more affordable graphics card. So until the next series comes out, we have to painfully keep track of the NVIDIA number game as they continue to reap the rewards from the 8-series technology on a new chip.

    Bottom Line

    The 9-series appears to be for the mid-range consumers, as Nvidia is lowering the price of their cards for better performance. No $750 high-end card like the 8800 Ultra, as the GX2 comes in at roughly $600. The high end 8-series card prices will drop, like the 8800 GT, GTS, and GTX, so if you want one of those the 9-series might make it available to you for a $150-300 range. It also makes the extreme-gamers look a bit silly. Those that bought three 8800 Ultra cards in Tri-SLI for over $2000 will be bested by 2 9800 GX2 cards in Quad-SLI at a little over $1000. If you’re worried about your card being obsolete, unless you have a 7 series card or lower like mentioned above you shouldn’t worry. If you have an 8400, 8500, or 8600, you might want to check them out. 8800 cards or above, just enjoy the performance that you have and wish for built-in audio chips in the next Nvidia series.

  • Nvidia The Cause of 30% of Vista Crashes

    There is a lawsuit against Microsoft afoot for the misrepresentation of the “Vista capable” designation. The judge in that case got a collection of internal emails. In that collection of emails comes an interesting statistic: that almost 30% of logged crashes of Windows Vista were caused by Nvidia video drivers.

    According to the story on Ars:

    Microsoft’s data strongly indicates that the problems were real. Damon Poeter at CRN dug through the documentation to find that on page 47 of the PDF, NVIDIA drivers were identified as the cause of over 479,000 crashes, or just under 29 percent of all the crashes Microsoft logged. Microsoft’s own drivers follow, at 17.9 percent, and the “Unknown” category takes third place at 17 percent. ATI is in fourth place (9.3 percent) and Intel in fifth place (8.83 percent).

    We have been hearing about problems with Nvidia under Vista from PCMech visitors. In fact, I personally had issues using Nvidia in 2007 under Vista. I had to actually go out and spring for an ATI card just to make my video system work under Windows Vista. Needless to say, I was pissed.

    So, these emails pretty much confirm what we informally already knew: Nvidia was (and perhaps is still) problematic under Windows Vista.

    Vista Crashes

    Even Microsoft VPs got “personally burnt” by the Vista-capable stickers.

    It really is hard to imagine how Microsoft could have so royally screwed up with Windows Vista.

    Two words: Save XP.

    Source: Ars Technica via Engadget

  • From AMD, With Love

    Well folks, we have to admit it: we have been waiting for this moment for a long time. ATi (herein referred to as AMD) has finally taken the performance crown in the GPU segment. Initial reviews are popping up here and there about the new graphics powerhouse released by nVidia’s direct competitor, and this card beats (barely, but who is keeping track?) the 8800 Ultra. Combine that with a sweeter-than-gold price tag, and AMD looks to have positioned themselves quite favorably.

    X2, Only Prettier

    The HD 3870 X2 is exactly what its name sounds like. Following the same principle behind the GeForce 7950 GX2, AMD has placed 2 of its RV670 chips on one board, and linked them via a CrossFire bridge. I am not here to give a review, as there are a few out there already. I am here to tell you what AMD did here that was so smart, and what they’ll need to be careful of in the near future.

    Smooth Moves

    Price: The card itself isn’t really what you’d call an innovation. There was no new tech involved here, as is illustrated by the usage of the RV670 chip. What we see here is a company who played the game well and worked with what they had. There has been some talk of the fact that nVidia could do the same thing and stick a pair of G92 chips on a board and call it done. To directly contest the idea that this circumstance matters a whole lot, I’ll point out that nVidia wouldn’t likely accomplish the same feat at the price that AMD has done it. This card’s price is set at $450, which really turns the tide in arguably the most important segment in the market. While the enthusiast cares not about money, they make up a very small portion of computer users, let alone gamers. The bang-for-buck folk out there will be thrilled by this price, especially when comparable cards can only be bought for $700 and above. I doubt that nVidia can pull off the same thing without shifting their entire pricing lineup.

    Compatibility: I said before that the two chips are linked by an onboard CrossFire solution. For those of you with alternate chipsets that don’t support CrossFire, you’ll be delighted to know that you’ll be able to run this monster without a problem. This is really smart, because in a world of proprietary systems and interfaces, we can’t always get what we want.

    Timing: AMD is still strapped for cash in many areas, but by releasing a product like this, they can obtain the upper hand, even if for a short while, and produce some much needed revenue. This will also buy them some time to work out the next big issues. They need to fix Phenom, be ready to produce the next lineup of CPUs, and they also need to get the ball rolling on their next GPU. This industry is all about momentum, and no victories are won overnight. One great product has the potential to lead to many other great products, and that is what all of us should be hoping for.

    Tradition: It used to be that the words ‘enthusiast product’ were synonymous with AMD. The FX line of processors, as an example, were the champion gaming CPUs of the day, and the company garnered for itself a very valuable fan base. I did say that the enthusiast market is a small one, and that still stands, but the fact that AMD placed a component in that segment again after a long hiatus is a sign that they are getting back on track.

    Don’t Get Comfortable

    Even though it is doubtful that nVidia will try to drop prices to compete with the new card, photos are already out depicting the new GeForce 9800 GX2. This victory is already being viewed as short-lived, even though it is not over yet. The fact remains that nVidia has more money, and thus more muscle in this fight. If AMD doesn’t use this victory to produce more of the same, it will find itself in trouble again. They key here is follow-through. Intel made a big mistake by trying to stretch a thing like the NetBurst architecture too far in a volatile market. The same thing could happen here if AMD pushes their current graphics chips into the next generation of products. If their next chip isn’t either a highly modified RV670 or a brand new architecture, they’ll find it difficult to market it to the masses.

    Playing catchup is an expensive business to be in, because you end up putting a lot of time and effort into a product lineup that may or may not be successful. However, conservative business tactics are not the route to be taken, and it appears that AMD agrees with me. They need to do something different in order to stand out and be profitable. Fusion is a great example of this, and all of the steps they are taking quite clearly point to this goal. Intel, having caught wind of the plan, has also invested heavily in the graphics department. AMD having a strong graphics department in ATi should afford them the time (again, that timing issue) to pull off the project, but they need to get a working product out there before the higher-end Nehalem chips hits the shelves. One of the most important rules of marketing is to get there first. If you are there first, it will be very tough for competitors to topple you or loosen your grasp in the sector. The message here is simple: If AMD slacks off now, they’ll have an even tougher time recovering from the Core 2 Duo fallout than they did before.

    This Is Good for Everybody

    For those that need extra convincing, or those that are major fans of AMD’s competition, this is an extremely good thing for you as the consumer. Imagine if you held the championship title for a long time, and you finally got knocked out by a guy with less muscle. Would you be angry enough to get off your butt and do something about it? Exactly. This blow wasn’t a huge one, but I’ll bet it stung. AMD is doing a great job at keeping things under wraps until the last second, and I think it has helped them recently. Investors may disagree, but this tactic has been a smart one for the last while because they can’t afford to be predictable. If Intel and nVidia can anticipate their every move, then we’ll really be hooped.

    Well done, AMD. Just don’t stop there.

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